Indoor Basketball Master
"Basketball Master" is a multi-player sports and competitive interactive product that uses real baskets and software screens to create real shooting scenes, allowing players to pass levels through shooting, real-time statistics on the software screen, and multi-screen linkage, while ensuring competitiveness. At the same time, players can take on diverse levels of challenges and ultimately be ranked.
Screen: three or five screens
Score: The further the distance, the higher the score.
Principle: Infrared sensor counts shooting results
Number of people: Single person taking turns or multiple people forming a group
Applicable: children and adults
·Product size: 7 L x 4 W x 3 H (M)
·Venue size: Can be customized according to the actual size of the venue
·Rated power: 1200w
·Rated voltage: 220-240v
Coin mode
The product can be set up with a "coin-in" business model in the background, which requires players to put in coins before they can start the game.
Free mode
The product can also be set to "free" mode. The free mode generally adopts the business model of venue tickets. A single product in the venue can be used in free mode for players' entertainment.
Gameplay
The shooting game has a total of four levels. After the game starts, players perform multi-screen linkage and work together to challenge the target score. The gameplay of the first level is simple. Any player can get a designated score every time he scores a ball. If the total score reaches the standard within the limited time, the challenge will be successful.
Enter the second level for a shooting challenge. This level pays attention to the timing of shooting. There is a number that changes at any time in the center of the screen. When the player shoots, the number is displayed. This is the score obtained after making the basket. Within the limited time If the total score reaches the target, the challenge will be successful.
Entering the fourth level of the game, which is also the last level, the gameplay of this level is that there is a virtual image that keeps beating on the screen. In virtual basketball, there are four score lines behind the basketball. When the player hits the basket, which line the virtual basketball jumps on, the shot is Corresponding points can be obtained.
Every time a player clears a level, the system will provide detailed statistics on the achievements contributed by each player. If the level fails to be cleared midway or all levels are cleared successfully, the system will also fully count each player's achievements this time. The final total score will also be compared with the scores of other players in history to form a ranking list, stimulating players' desire to challenge.
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